Solutions
Latency is a business requirement, not a spec sheet line.
The same engine, tuned differently for each industry that depends on live video being genuinely live.
01 — Interactive
When delay breaks the conversation
Consults, classrooms and meetings only work if people can interrupt each other. These workloads stay on the sub-second WebRTC path.
Healthcare
A consult that stays on your network, with a recording you keep beside the chart instead of a third-party meeting link.Small-group teachingEducation
A coach, a screen, and a handful of people who can actually answer — then a recording for whoever missed it.Embedded callsVideo Conferencing
Reviews, onboarding, and support calls that stay inside your product instead of a third-party meeting link.02 — Live events
When everyone has to see the same second
Sports, auctions, shopping and esports. Critical viewers stay on WebRTC. Everyone else fans out over HLS from the same publish.
Live Events
For truck and gallery crews: every camera in the room, then one program feed to the people who are supposed to receive it.Galleries & collectorsLive Auctions
A room, an object on screen, and remote buyers who see the same moment as the people holding paddles.Game teamsGaming
Share a build with QA, producers, and press without parking the capture on a public creator site.Small-batch sellersLive Shopping
A maker shows the work, answers questions, and keeps the recording on their own shop. Checkout stays where it already is.03 — Operations
When the picture never leaves your network
Cameras, trading floors and all-hands. Run Vasl on-prem or in a private cloud so the media plane matches your security boundary.
Corporate Communications
Board meetings and shareholder briefings that stay on the company network, with an archive that can sit beside the minutes.Multi-feed wallsSecurity & Surveillance
Operator walls for transit, utilities, and venues: many feeds, a browser console, and clips that stay on site.The same path, every industry
Ingest, run, deliver
Contribution and playback in one binary. The interactive path stays on WebRTC. The audience that only needs to watch takes HLS.
Connect
Cameras, hardware encoders, OBS and in-browser publishers.
Vasl
Transcode, record, authorize and observe on a server you size yourself.
Play
Sub-second rooms for the people who interact. HLS when the audience grows.
Workloads
Where a few seconds changes the outcome
The catalog above is one media server. The difference is which path has to be genuinely live.
Healthcare
Enable remote consultation, care and coaching with sub-second WebRTC on infrastructure you own.
- Under 0.5s two-way latency
- Self-hosted data residency
- Consent-aware recording
- REST API + SDKs
Education
Make learning more accessible with virtual classrooms, two-way audio and instant replay.
- Concurrent live classrooms
- Replay from minute one
- Simple capacity planning
- WebRTC + HLS delivery
Live Sports
Low-latency sports feeds so every viewer sees the action at the same time.
- Under 0.5s critical path
- Multi-protocol ingest
- HLS for broad reach
- Timed metadata ready
Live Auctions
Sub-second auction video so bids, lots and the room stay in sync — latency is money.
- Sub-second bid video
- Cue-point sync
- Recorded audit trail
- API-driven rooms
Enterprise
Connect teams worldwide for all-hands, trading floors and collaboration that never leaves your network.
- On-prem or private cloud
- SSO + token auth
- Air-gapped option
- Internal CDN-friendly HLS
Security & Surveillance
Monitor IP cameras in the browser with ultra-low latency WebRTC — RTSP in, modern playback out.
- RTSP to browser playback
- Unified API control
- Local recording
- On-prem friendly
Video Conferencing
Host reliable video meetings and multi-party calls with sub-second WebRTC on infrastructure you control.
- Sub-second meetings
- Multi-party rooms
- Optional recording
- Self-hosted control
Live Shopping
Reimagine commerce with live shopping — relatability, excitement and conversion on your video layer.
- Interactive product demos
- Synced product cues
- Mobile-first playback
- Replay for PDPs
Esports
Increase session time and retention with ultra-low latency gameplay and esports broadcasts.
- Ultra-low latency viewing
- OBS/RTMP friendly
- Esports-scale HLS
- Match recording








