SolutionsGameplay streaming
Game and esports live streaming
Esports, cloud-game previews and creator gameplay need immediacy. Vasl ingests screen/game publishes and delivers WebRTC for competitive viewing plus HLS for fan-outs.
Publish
Encoders, cameras, browsers and mobile apps open the session.
Vasl
One server you run transcodes, records, authorizes and fans the stream out.
Play
Interactive viewers stay on WebRTC. Broader audiences take HLS from the same publish.
Workflows
Gaming workflows
Esports broadcasts
Low-latency viewing for casters and critical audiences; HLS for everyone else.
Creator gameplay
OBS/RTMP ingest into your platform — keep audiences on your brand.
Tournament ops
API-driven stream lifecycle across many matches.
Cloud gaming previews
WebRTC path for interactive try-before-buy moments.
Community watch parties
Group viewing with conversation-grade latency.
VOD from live
Auto-record matches for VoD libraries and clips.
On this workload
How Vasl is tuned here
Built for gameplay ingest
Take RTMP from OBS/Streamlabs or WebRTC from custom clients — deliver on the protocol each audience needs.
- RTMP & WebRTC ingest
- Sub-second play path
- HLS for large brackets
- Recording & DVR
Platform-ready
Ship your lobby, rankings and wallets — Vasl is the realtime media layer underneath.
- REST + webhooks
- Web/mobile SDKs
- Self-hosted costs
- Token security
Why teams choose Vasl for Esports
- Ultra-low latency viewing
- OBS/RTMP friendly
- Esports-scale HLS
- Match recording
Same server


