Gaming

SolutionsGame teams

Playtests that stay with the studio

A capture card or the game client publishes into Vasl. The people on the list watch closely enough that notes are about the moment that just happened. Public audiences are a different job.

InviteOnly
CaptureOr game client
NotesOn the moment
In

Publish

Encoders, cameras, browsers and mobile apps open the session.

WebRTCRTSP
Engine

Vasl

One server you run transcodes, records, authorizes and fans the stream out.

Out

Play

Interactive viewers stay on WebRTC. Broader audiences take HLS from the same publish.

WebRTCHLS

Workflows

How studios use the room

01

QA sessions

A tester publishes the build. Producers watch and comment while the bug is still on screen.

02

Design reviews

A designer walks through a level. The recording is the note, not a memory of it.

03

Press and partner previews

A link that expires. The capture never has to sit on a public video site first.

04

Remote play

Someone offsite tries a build with interactive playback, when the session is meant to be played, not only watched.

05

Several builds at once

Each stream is an API object, so a test day is a list of rooms.

06

Archive the session

Keep the capture next to the build number. Delete it when the milestone is over.

On this workload

How Vasl is tuned here

01

Capture in, notes out

OBS, a hardware encoder, or a custom client can publish. Reviewers play in the browser. You do not need a creator platform in between.

  • RTMP and WebRTC ingest
  • Interactive playback for reviewers
  • HLS if a larger group is only watching
  • Recording tied to the session
02

The build does not leave the studio by accident

Tokens, a private network, and a server you run. When the preview is over, the link dies.

  • Short-lived playback tokens
  • Self-hosted option
  • REST control of each test
  • Web and native playback

Why teams choose Vasl for Gaming

  • Previews that are not public by default
  • Reviewers close to the action
  • A recording per build
  • No creator platform required